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Below is a compiled list of the xp required for each skill level:
D Grat Rochord,D Mergi,D Aaron Korr, D Dzbum,D Xantramus,D Foxyand DEV FujiQ.
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Skill List |
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• Each Skill Division has several additional skills. |
(tr) requires Talazar's Revenge Expansion. |
(soc) requires Sands of Creation Expansion. |
(tof) requires Tides of Fate Expansion. |
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Main Div |
Skill |
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Agriculture |
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Foraging |
Ability to find seeds in bushes around the world. Some seeds can only be found with higher levels in Foraging. Examples of these are malacinth seeds, luna root, mandrake seeds, bitterwood ash and dolas ferns. |
Harvesting |
Some crops require to be harvested with a scythe, such as wheat, barely and sugar. |
Planting |
Ability to plant seeds and gather crops later from them. Some seeds require a higher level of planting in order to successfully plant them. |
Archery |
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Bows |
Combat skill required to equip bows. High End Examples: Galdoron's Spite, Archer's Quickshot Bow, Rough Cedar Bow, Doomed Gothic Bow and Cursestriker. Epool-able. |
Crossbows |
Combat skill required to equip crossbows. High End Examples: Eyriun's Bane, Warlord's Crossbow, Boltthrower, Pentapiercer Crossbow and Sapphire Dart. Epool-able. |
Thrown |
Combat skill required to equip slings and staff slings. High End Examples: Tyrian's Staff Sling, Sekhet's Wrath, Void Worshipping Staffsling, Whirlwind Shot and Talon Staff Sling Epool-able. |
Blacksmithing |
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Gold Repair |
Used to repair certain gold equipment and jewelry. Epool-able. |
Iron Forging |
Crafting skill used to turn most ingots into weapons, armor, ship equipment or even home construction items. Some ingots do require you to be at an Obelisk or Spire in order to craft them. |
Iron Repair |
Used to repair certain metal equipment, weapons and jewelry. Epool-able. |
Iron Smelting |
Skill required to turn mined ore into ingots. This is used for typical metals, delicate metals and even carbonite. The skill name is misleading, its for all metals not just Iron. |
Iron Salvage (tr) |
Returning metal weapons and armor back into ingot state, including magic gear. Due note that the max of any type of ingot would be (4), but some items will gain you less. |
Mining |
Ability to find various ores from various mountain and rock formations. Some formations do require a higher mining requirement in order to mine them such as sulfur deposits (Sulfur and Brimidian), obsidan deposits (Obsidan and Talenite) and moss-covered rocks (Silver, Gold and Dark Ore). |
Command |
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Leadership |
The Ability to tame something in the wild. Depending on your orb specialization, on which monsters you are able to tame. You must have some sort of training/taming whip in order to tame them. Epool-able. |
Cooking |
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Baking |
Skill used to turn mixes into breads, cakes, pies and soups. |
Brewing |
Skill used to create brews for consumption. Some of these brews give buffs. |
Mixing |
Skill used to mix most ingrediants for baking products. |
Roasting |
Skill used to turn raw meat found from hunting into cooked meats, that you are able to gain a slight buff from. |
Fishing |
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Fly-casting |
Used with a fishing pole to find fish to roast for food, an oyster bucket(tr) to find oysters for meats to roast and pearls or even a lobster trap(tof) to find lobsters. |
Healing |
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First Aid |
Healing ability that requires bandages, bloodroot and blood bandages to heal yourself, your friends or your tame. Higher the skill the more you are able to heal per bandage. Epool-able. |
Jewelry Crafting |
Note: These skills do require Talazar's Revenge expansion. |
Jewelry Making (tr) |
Able to create Rings and Necklaces from Silver, Gold or Dark ingots. |
Jewelry Repair (tr) |
Some jewelry require this skill to repair them, usually this is for the crafted pieces, others use Gold Repair or Iron Repair. Epool-able. |
Jewelry Salvage (tr) |
Returns some jewelry back to ingot state. Unfortunately not all are able to be salvaged via this skill some do still require Iron Salvage. |
Leathercrafting |
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Leather Repair |
Skill used to repair leather goods, mostly armor pieces. Epool-able. |
Leather Salvage (tr) |
Skill used to return leather goods back into usable leather. Not all leather items are salvagable there are a select few you are unable to salvage. This does have a max of (4) leathers but some return less. |
Leatherworking |
Crafting skill to turn tanned leathers into armor, tools, containers and home decor items. Some leathers do require you to visit an Obelisk or Spire in order to work them, otherwise most require just a leatherworking table in most leather shops. |
Skinning |
Skill used to carve a carcass into a raw hide. Depending on skill, you can receive a normal hide or a higher quality one, even some mobs you can get a titan hide, dragon hide or even zebra hides. This does require the use of a skinning knife or special skinning knife. |
Tanning |
Skill used to turn raw hides from skinning (not all) into workable leather in order to make stuff. |
Magery |
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Alchemy |
The art of turning body parts, plants and other things into usable potions, ungments or bandages. This requires the use of a mortar and cauldron. |
Body |
Use of the Body Rune - majority of healing spells are in this group. Refer to the Magery Pages. Epool-able. |
Critical Blast (tr) |
Ability to increase your damage from spells by (X 1.5). Do note this is not a guarentee it has a chance to proc. Advanced Skill - Epool ONLY Skill. |
Critical Heal (tr) |
Ability to increase your healing via magic or bandages by (X 1.5). Do note this is not a guarentee it has a chance to proc. Advanced Skill - Epool ONLY skill. |
Mind |
Use of the Body Rune - majority of damage spells are in this group. Refer to the Magery Pages. Epool-able. |
Nature |
Use of the Body Rune - balance of healing and damage spells are in this group. Refer to the Magery Pages. Epool-able. |
Soul |
Use of the Soul Rune - balance of buff and damge spells are in this group. Refer to the Magery Pages. Epool-able. |
Melee |
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Axes |
Combat skill to use Various Axes - High End Examples: Blood Reaver, Mystical Minotaur Axe, Axe of Wonderlust, Famine Bringer and Ramthanax's Fury. Epool-able. |
Block (tr) |
Increases your chance to block a melee attack. Does require a shield to be equipped. Advanced Skill - Epool ONLY Skill. |
Blunt Weapons |
Combat skill to use various Blunt weapons - High End Examples: The Mind Flayer, Cursed Flail of Chaos, Hammer of the Ancient Gods, Hammer of Smiting, and Gorehammer. Epool-able. |
Critical Hit (tr) |
Ability to increase your damage from melee and ranged weapons by (x1.5). Do note this is not a guarentee it has a chance to proc. Advanced Skill - Epool ONLY Skill. |
Dodge (tr) |
Increases your chance to dodge incoming non-magical attacks. Advanced Skill - Epool ONLY Skill. |
Double Attack (tr) |
Increases your chance to attack a second time in succession. Do note, that you can Crit Hit and Double Attack in same attack, it it wonderous sometimes. Advanced Skill - Epool ONLY Skill. |
Large Blades |
Combat skill to use various Large Blade weapons - High End Examples: Ancient Sword of Agon, Gleaming Blade of Lotor, Zarquon's Slicer, Zule's Blood Sword and Hell's Bane. Epool-able. |
Mage Weapons |
Combat skill to use various Mage weapons. Do note most of these do require additional INT to use - High End Examples: Twisted Staff of Agon, Staff of Magestry, Staff of Poseidon, Staff of Kuthos's Might and Rune Master Staff. Epool-able. |
Polearms |
Combat skill to use various Polearm weapons - High End Examples: Staff of Glyphs, Dragonslayer Lance, Heilige Lance, Devil's Trident and Lance of the North. Epool-able. |
Small Blades |
Combat skill to use various Small Blade weapons - High End Examples: Blood Drain Dagger, Hook Hands Claw, White Fang's Fang, Dagger of Bakkah, Dirk of the Unleashed. Epool-able. |
Unarmed Combat |
Combat skill to use various Unarmed combat weapons along with empty hands - High End Examples: Mist Onyx Blades, Wolverine Thresher, Willow Void Gloves, Blight Pounders and Fists of the North. Epool-able. |
Navigation |
Note: These skills do require Tides of Fate and a Boat of some fashion. |
Boat Repair (tof) |
Skill used to regain 'health' of your boat. You must be on your boat and using Bilge pumps. |
Cannoneering (tof) |
Skill used combat enemy ships or sea-creatures while on the high seas. This requires a cannon to be equipped on your boat along with cannonballs of some sort. |
Sailing (tof) |
Skill used to increase your speed while on a boat. You gain skill by sailing around/to bouys. |
Runecrafts |
Note: These skills do require Sands of Creation expansion. |
Runecrafting (soc) |
Creates Runes, Crystals and Totems. |
Tailoring |
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Cloth Repair |
Skill used to repair cloth goods, mostly armor pieces. Epool-able. |
Cloth Salvaging (tr) |
Skill used to return cloth goods back into usable cloth. Not all cloth items are salvagable there are a select few you are unable to salvage. This does have a max of (4) cloth but some return less. |
Sewing |
The Art of turning cloth into usuable garments, containers, sails** or home decor. |
Spinning |
Skill used to turn raw materials into usuable thread for weaving. |
Weaving |
Skill used turn thread into usable cloth for sewing. |
Wood Working |
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Carpentry |
Crafting skill used to turn lumber into weapons, shield or home decor. Some lumber does require you to visit an Obelisk or Spire in order to work them, otherwise most tools and space to work. |
Lumberjacking |
Skill in which you use a form of lumberjack axe to retrieve wood from trees around the map. Some trees require higher levels in Lumberjacking in order to chop to retrieve Finewood, Heartwood or even Greater Heartwood. |
Milling |
Skill used to turn raw logs into usable lumber. |
Wood Repair |
Skill used to repair most shields and some wooden weapons (such as some bows). Epool-able. |
Wood Salvage (tr) |
Skill used to return wooden goods back into usable lumber. Not all wood items are salvagable there are a select few you are unable to salvage. This does have a max of (4) lumber but some return less. |
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Up |
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Experience Required Per Level |
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• Number needed to achieve listed skill level. |
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Rank |
XP Required |
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Rank |
XP Required |
1 |
0 |
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51 |
2,210,000 |
2 |
100 |
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52 |
2,342,600 |
3 |
400 |
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53 |
2,480,400 |
4 |
1000 |
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54 |
2,623,500 |
5 |
2000 |
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55 |
2,772,000 |
6 |
3500 |
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56 |
2,926,000 |
7 |
5600 |
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57 |
3,085,600 |
8 |
8400 |
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58 |
3,250,900 |
9 |
12,000 |
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59 |
3,422,000 |
10 |
16,500 |
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60 |
3,599,000 |
11 |
22,000 |
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61 |
3,782,000 |
12 |
28,600 |
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62 |
3,971,100 |
13 |
36,400 |
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63 |
4,166,400 |
14 |
45,500 |
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64 |
4,368,000 |
15 |
56,000 |
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65 |
4,576,000 |
16 |
68,000 |
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66 |
4,790,500 |
17 |
81,600 |
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67 |
5,011,600 |
18 |
96,900 |
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68 |
5,239,400 |
19 |
114,000 |
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69 |
5,474,000 |
20 |
133,000 |
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70 |
5,715,500 |
21 |
154,000 |
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71 |
5,964,000 |
22 |
177,100 |
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72 |
6,219,600 |
23 |
202,400 |
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73 |
6,482,400 |
24 |
230,000 |
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74 |
6,752,500 |
25 |
260,000 |
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75 |
7,030,000 |
26 |
292,500 |
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76 |
7,315,000 |
27 |
327,600 |
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77 |
7,607,600 |
28 |
365,400 |
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78 |
7,907,900 |
29 |
406,000 |
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79 |
8,216,000 |
30 |
449,500 |
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80 |
8,532,000 |
31 |
496,000 |
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81 |
8,856,000 |
32 |
545,600 |
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82 |
9,188,100 |
33 |
598,400 |
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83 |
9,528,600 |
34 |
654,600 |
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84 |
9,877,000 |
35 |
714,000 |
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85 |
10,234,000 |
36 |
777,000 |
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86 |
10,599,500 |
37 |
843,600 |
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87 |
10,973,600 |
38 |
913,900 |
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88 |
11,356,400 |
39 |
988,000 |
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89 |
11,748,000 |
40 |
1,066,000 |
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90 |
12,148,500 |
41 |
1,148,000 |
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91 |
12,558,000 |
42 |
1,234,100 |
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92 |
12,976,600 |
43 |
1,324,400 |
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93 |
13,404,400 |
44 |
1,419,000 |
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94 |
13,841,500 |
45 |
1,518,000 |
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95 |
14,288,000 |
46 |
1,621,500 |
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96 |
14,744,000 |
47 |
1,729,600 |
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97 |
15,209,600 |
48 |
1,842,400 |
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98 |
15,684,900 |
49 |
1,960,000 |
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99 |
16,170,000 |
50 |
2,082,500 |
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100 |
16,665,000 |
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Up |
• Kill Title Ranks |
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These are the various ranks with number of kills required of set creatures. |
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Novice |
25 |
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Hunter |
100 |
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Killer |
500 |
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Accomplished Hunter |
1000 |
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Master |
2500 |
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Slayer |
32000 |
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Up |
• Advanced Skills |
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These skills require you to be able to access the Talazar's Revenge Expansion. Each skill requires 250,000 Gold payment to learn. |
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Block |
Chance to Block enemy attack when your shield is equipped. |
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Location Cities: Meroven, Duremar and Syldural. |
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Critical Blast |
Occasional increased damage when attacking with a spell. |
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Location Cities: Duremar and Syldural. |
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Critical Heal |
Occasional increase the amount of a healing spell or bandage. |
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Location Cities: Hammerfist and Meroven. |
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Critical Hit |
Occasional increase melee and ranged attack damage. |
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Location Cities: Meroven, Duremar and Syldural. |
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Dodge |
The Ability to occasionally dodge an enemy attack. |
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Location Cities: Hammerfist, Ringhaven Citadel and Syldural. |
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Double Attack |
The ability to occasionally make two attacks in one. |
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Location Cities: Valmond, Teylan and Syldural. |
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Up |
• 106+ Advanced Skills |
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These skills are obtained after you reach 106. You will have to visit the Advanced Skill Trainer in Lotor's Summer Palace Castle, to the right of the throne room. He will give you a choice of the three options below. Choose wisely, for you can not undo these choices unless you purchase a skill reset from the Pixel Mine Token Store. Updated with Additional Information 2023.03.03 by Dev FujiQ. |
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106 |
Health of the Ogre Increases maximum base Hit Points. Modifier of 0.1 (multiplied with base max health).
Stamina of the Bull Increases maximum base Stamina Pool. Stamina pool is increased by 50%.
Capacity of the Packmule Increases maximum base Carrying Capacity. If you could carry 1000 weight, you can now carry 1250 weight. Note: The player screen (E) menu does not update capacity, you just won't be overweight until you surpass 25% over the limit.
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107 |
Speed of the Viper Increases Base Attack Speed. Waiting on more info....
Wizard's Haste Reduces Spell Cast Time. Spell casting time is reduced by 10%
Crafter's Precision Lowers crafting failure rate. Crafting success chance increased by 0.15%
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108 |
Giant's Hammer Increases melee/ranged Damage. Melee and Ranged damage increased by 10%
Mana of the Arch Wizard Spell stamina cost reduced. Waiting on more info...
Resistance of the Diseased Snake Increases resistance to disease and poison. Chance to become poisoned/diseased when attacked by player or NPC is reduced by 25%.
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109 |
Magic Shield Increased Resistance to spells. Resistance to spells increased by 25%
Wizard's Manastorm Increases spell damage. Spell Damage increased by 10%
Arch Crafter's Precision Lowers crafting failure rates, Stacks with Crafter's Precision. Crafting success chance increased by 0.5%.
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110 |
Health of the Dragon Increases maximum base Hit Points Modifier of 0.1 (multiplied with base max health). Stacks with Health of the Ogre.
Criminal's Folly Increases alignment gain recovery. Alignment regain over time increased by 50%
Backpack of the Packmule Increases backpack size to 32 slots from standard 16 slots.
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Up |
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